Feb 3 (this coming Sunday): Ritual.
Feb 10: Alarm Squad Fight.
Feb 17: Consequences of Fight.
Feb 24: The Famed Last Session.
Now, I suspect on this coming Sunday (Feb 3) prior to the Ritual there will be some work finding information, which will mean we need Viva, Bazil, and Istir to step up and search for the right info. Likewise, before the Ritual, there will be a special encounter with a certain group in the Lower Districts that should... have some interesting results.
Next Sunday (Feb 10) will require everyone to act unified and differentiate themselves from Red Strike, who are fairly ruthless when it comes to fighting. There is a post-thread on the forum discussing just how to respond to the corporals (and the privates) that you should probably stop by sometime in the next two weeks if you get the chance.
Next Next Sunday (Feb 17) will display some of the consequences of the Alarm Squad fight as well as some of the changes occuring in the city. There continues to be terrorist attacks in other districts, religious upheaval from the two revolutionary religious groups, and the Red Strike makes its motions more towards the center of the city. This is probably best described as "Upheaval Session."
Next Next Next Sunday (Feb 24) is the famed final session. It will be the vastly concluding mark to this chapter of the book. There will be fireworks, there will be epiphanies, there will be terrible discoveries, and there will be diaster. But at the same time there will be a blinding hope for the people that the Silvermen will be a part of.
When injured, a PC or NPC faces trouble: his or her life is threatened.
tabled as Good Idea but Lots of Work, so NO:If taking a critical, 8 hours of rest is needed to remain healed. Wounds that are healed naturally, within 1 month of being inflicted have a 10% chance of opening if drastic physical activity occurs. This check is made per round the activity is undertaken. This chance is taken down to 5% per round of action, if the wound is properly tended to (An appropriate Heal Check made after every encounter). Critical wounds that are repaired/healed in such a manner have a 20% chance of reopening upon such actions, and the chance is reduced to 10% with proper care and bandaging.
If you take 30 points of damage, and are healed 15 points, then you in theory should have a still gaping hole.
Keep in mind "Starship Troopers": They had a part in the movie where one of the characters was wounded and he was in a "reconstructive surgery floation tank." The robotic arms in the tank with him were "knitting" his flesh back together starting at the bone level, tendons, muscle, then finally skin.
So healing initially fixes the vital pieces on the far inside, not on the outside first.
Note with a critical, your armor is also dented in / broken, so your wound may contain pieces of metal or wood or other material.
Critical Hit: Once confirmed, you do extra damage or disable the individual struck.
The individual is struck in a certain place, determined by a roll from the DM.
1d10____________ Humanoid___________ Monster/Animal
1-2___________ Right Leg___________ Right foreleg/wing
3-4 ___________ Left leg ___________Left foreleg/wing
5 ___________ Abdomen___________ Right hind leg
6-7 ___________ Chest/Torso________ Left hind leg
8 ___________ Right arm ___________ Tail
9 ___________ Left arm___________ Abdomen
10 ___________ Head ___________ Torso/chest/head
Bones break when Criticaled. This varies on location (bone in arm, leg, ribs, skull, etc).
Special (Two-handed Weapons): If a two-handed weapon criticals a arm or leg, the limb is ruined. It is useless and cannot be used, in movement or attacking.
-10 to movement rate
-2 to Dex
Special: Unarmed-strike fighters must be clear they do not use the leg. If they do, after 3 rounds, the leg becomes too badly broken to be used in combat, and the person is at half-speed.
Special (Mounted): If the person is mounted, they maintain their Dex until they dismount. However, the rider receives a -2 Ride penalty and a -2 to attacks. Once dismounted, both penalties go away, but are replaced with the -2 to Dex.
-2 to attack
Instant Fatigue (-2 Dex/Str, cannot run/charge)
Special: If you continue fighting after 3 rounds, then you become exhausted.
-2 to attack
Special: Unarmed-strike fighters or weapon-wielding fighters must be clear they do not use the broken arm. If they do, after 3 rounds, the arm becomes too badly broken to be used in combat.
Special (Weapons): An individual with one or both broken arms cannot use a two-handed weapon.
Instant Fatigue (-2 Str, -2 Dex, cannot run/charge)
Special: If you continue fighting after 3 rounds, then you become exhausted.
Effects are immediately removed at a cure light wounds or more. Cure minor wounds (1 point) will not fix any penalties.
So I decided to Lenar Hedgewraith x Ross Ironwood for the LJ community 1sentence (http://community.livejournal.com/1sentence/
) I used the Gamma set. I think I will do this with Ross and the other PCs, also, in time. I might have to put Phil and Geoffrey together... >.> We shall see.
But please enjoy! It's basically a word then my one-sentence response to it, with Ross and Lenar as the main characters. Some of these haven't happened, some have. Some will happen, some may never. But they are all entertaining, in my opinion : )( Read more...Collapse )
I found these through Lyz, and decided to use them for the NPCs for my game. I enjoy them, and expect you will, too.
The first 5 are Morning, Noon, Afternoon, Twilight,
. In that order, it is Tarin (Nelson's), Elitil, Thomas, Bat, and Sam Blackwell.( Read more...Collapse )
The next 5 are Winter, Spring, Summer, Autumn,
. I believe the NPCs will be Aust (Bob's), Opal (Steve's), Sokki (Fisher's), Bimp (Steve's), and Ari (Fisher's) in that order.
Some amusing thoughts on the spell "Reverse Gender" led to an amusing parody story that I'm writing for my own entertainment, but I thought I'd share and ask for suggestions :)
Rated R for sexual references! Nothing too ick, but still!( Read more...Collapse )
1. What are the characters basic measurements? (Height, Weight, Race)
6'1, 161 pounds, human.2. Do you have any unique marking? (Tattoos, Scars, Brandings)
No tattoos yet. No brands, either.A wide variety of assorted scars and marks.3. Hair length and general style? (Long, Short, Straight, Wavey)
Below her shoulders, dark brown, straight, but usually messed up, uncombed, and somewhat greasy.4. Eye and nose shape? (Round, Oval, Pug, Hawk)
Fairly shifting eyes (very wide to very narrow, depending how angry or surprised she is), and a mildly hawkish nose.5. General clothing style/armor, plus signature equipment? (Flowing robes, Tight leather,Cae's bow, Lyons' mask)
A chain shirt over a beige short-sleeved shirt. Black shoulderguards and thighguards out of leather. Dark brown breeches, with calf-high boots underneath her pants. A simple wooden Penlor-holy-symbol necklace. Spiked gauntlets that have green gems opposite over the palm.
1. Fave breakfast items for your character. Lots of bacon, several pancakes, some sort of fruit, clean water.
2. Fave lunch items for your character. Something akin to a meat sandwich. Often involves squirrel, deer, or boar now that she's south/different continent. However, Ross loves fishies :3
3. Fave dinner items for your character. Herb roasted potatoes, some sort of roasted meat, and carrots... yes, carrots.
4. Overall, favorite food. Some would say it is squirrel. They're wrong. It's venison or fish, then the oh-so-rare tomato! :3
5. Overall, favorite dessert. I'm not very familiar with desserts, but I do have a soft spot for gingerbread and raspberry jam bread pudding. 1 What do you consider the most important event of your life so far?
Probably my family dying when I was 12. That led me on the path of 'savagry' as people call it, and probably made me really different than I would have been otherwise.2. Who has had the most influence on you?
My dead family. 3. What do you consider your greatest achievement?
Surviving the Northern lands as a youth.4. What is your greatest regret?
That's tough. Two things in the same track: surviving the massacre / not getting my family to survive... not that I could have saved them at age 12.1. Parent's names and occupations. Basic personality traits. Where they are now.
I'd rather not say most of this, but they are both dead.2. Siblings' names and their age difference from you. Basic personality traits. Where they are now.
I had two younger siblings, a sister and brother, and an older brother.3. Where did you grow up?
Far northern part of the continent we came from.4. In general, how was your childhood?
Pretty great, until, you know, my family was killed by giants. 5. What was your family like?
They were wonderful, sweet people. Caring, warm, strong, powerful. They knew the landscape and did not fear it. Everyone was meant for greatness.6 How much schooling have you had?
What my mother and father taught me until 12, then whatever I picked up on the road.7. Where did you learn most of your skills and other abilities?
Those six or so years of surviving on my own, until I was more integrated into 'civilized culture.' 8. While growing up, did you have any role models? If so, describe them.
Each and every member of my family. Everyone taught me something that I will never forget. I remember them each daily.9. While growing up, how did you get along with the other members of your family?
From what I remember, fine. I loved them, and they loved me. We survived in the wastelands by cooperation and teamwork, family and strong values, and Penlor's might and will.